SE-Games Workshop
The 1st International Workshop on Games for Software
Engineering Education and Training (SE-Games) is co-located with CSEE&T 2020 (November 9 to 12, 2020). The workshop will take place as an online event on November 10th.
Game-based environments have been proven to be a useful way
to mediate and improve practical and problem-solving
skills as well as to motivate learners by providing a playful
and interactive environment. Especially for complex and/or tedious
activities, educational games are a promising way to foster the
learning process. Thus, by now, more and more educators and
trainers seek to integrate games and gamification mechanisms
into teaching and training for software engineering. However, in
this endeavor they are often confronted with obstacles in terms
of open questions on how to design or apply games to address
certain levels of competence or motivate certain target groups,
or how to use them in combination with other
teaching and/or development activities.
The SE-Games workshop seeks to serve as a platform for researchers
and practitioners from the fields of software engineering, SE
teaching and training as well as game development, who share
the goal to improve the methods of teaching and training software
engineering by designing and applying game-based environments such
as serious games, game-based learning and gamification.
In a highly-collaborative atmosphere, we seek to give new
impulses on games and gamification for the SEET community.
The key to the workshop interactions is to explore the application of playful and game-based
techniques also for analyzing and evolving the proposed
game approaches (also as work-in-progress) and
promising ideas as well as identified challenges that are presented and
discussed beforehand. Within this framework, we also aim to
identify general challenges and opportunities for the design and
application of (educational and/or motivational) games in the field of software engineering and thus
strive to give impulses for future research.
Call For Papers
SE-Games 2020 addresses researchers, SE practitioners, game designers and developers, lecturers, educators and trainers, allied in the endeavor to improve learning and training of software-engineering practices by applying game-based environments.
In particular, the SE-Games workshop calls for contributions focused on, but not limited to the following topics:
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Game-based environments, games and game designs (such as serious games, gamification, and game-based learning) for learning, teaching and training software engineering as well as fostering motivation (also in terms of work-in-progress)
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which comprises digital (e.g. 3D/video) as well as non-digital (e.g. board, card) games to support learning and motivation in activities such as
- programming,
- software design and architecture,
- software maintenance and refactoring,
- conceptual modeling,
- requirements engineering,
- debugging,
- software testing,
- etc.
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also including game-based environments in specific SE application areas (e.g. web or mobile development, machine/deep learning) as well as for specific SE methodologies (e.g. agile development, DevOps).
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Conceptual and methodological aspects of SE games such as game mechanics, dynamics, and aesthetics (e.g. feedback-mechanisms or graphical views), as well as game models, frameworks and ontologies, etc.
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Technical aspects of SE games such as game demos or software prototypes, as well as game architectures and patterns, etc.
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Empirical aspects of SE games such as game-play studies, user studies, surveys, experiments, case studies and experience reports.
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Position statements on challenges, problems, visions, ideas and designs for games/gamification in SE education and training.
The workshop solicits for submissions in 4 paper categories:
Short Papers, Position Papers, and Experience Reports, each up to 4 pages IEEE, to be published in the joint IEEE CSEE&T conference proceedings.
In addition, also Extended Abstracts (1 page IEEE, presented as Poster or Talk, but not published) are accepted. For further details, also see the Submission Guidelines.
Paper submission via EasyChair:
Submission Page
Submission of Extended Abstract via
abstract@se-games.org
Submission Guidelines
The workshop solicits for submissions focusing on the workshop topics (see Call for Papers) in the following paper categories:
- Short Papers (4 pages): presenting research results or research-in-progress, i.e. work in an early stage, not yet evaluated.
- Position Papers (4 pages): discussing an arguable opinion about a relevant issue, such as challenges, problems, promising ideas or visions.
- Experience Reports (4 pages): reflecting experiences from game development and/or application in SE teaching and training.
Paper submission via EasyChair:
Submission Page
Each accepted paper of the categories above will be presented by the authors in a 20 minutes talk plus 10 minutes for plenary discussion.
In addition, Extended Abstracts (1 page) in the scope of the workshop topics (see above) are also accepted. Extended abstracts are to be presented either as a poster or as 10 minutes talk.
Their main purpose is to stimulate discussion and offer the authors the opportunity to obtain immediate feedback and to discuss and jointly develop their approaches and ideas.
Please note that extended abstracts are not to be published in the proceedings, but they can optionally be uploaded on the workshop website.
All submissions must be written in English and conform to the IEEE conference template (double column format).
For evaluating the paper submissions, a double-blind review will be applied. For this purpose, the papers need to be anonymized by the authors for the initial submission. For details, please consult$
Each paper is reviewed by at least two PC members. All submissions are judged on the basis of its originality, relevance to the workshop topics and clarity as well as regarding the potential to evolve the $
Papers (in terms of short papers, position papers and experience reports) accepted for publication will be included into the joint CSEE&T conference proceedings published by IEEE.
For this, it is required that at least one author of each accepted paper must register for the workshop and present their paper.
Important Dates
The timezone for all submission dates is AoE, Anywhere on Earth.
All dates have been postponed. For further details, please consult the CSEE&T website.
- Paper submission: May 30, 2020 (expired)
- Acceptance notification: July 8, 2020 (notifications were sent to authors)
- Camera-ready version: August 20, 2020 (also see the conference website)
- SE-Games (Online Event): November 10, 2020 (14:00 to 21:00; Central European Time, CET)
- CSEE&T Main Conference: November 10 to 12, 2020
The workshop will take place as a fully virtual online event.
Program
SE-Games 2020 will take place as a fully virtual workshop on November 10th, 2020. Take a look at the conference prorgam overview.
The workshop is open to all attendees of CSEE&T 2020. Further information on the registration for the conference/workshop can be found here.
List of Accepted Papers
The following papers have been accepted for presentation at the workshop and for publication in the joint CSEE&T conference proceedings (in no particular order; also see IEEE Xplore):
- Eman Sherif, Andy Liu, Brian Nguyen, Sorin Lerner and William Griswold: Gamification to Aid the Learning of Test Coverage Concepts
- Joan Arnedo-Moreno and David García Solorzano: Programming is fun! A survey of the Steam digital distribution platform
- Thomas Voit, Alexander Schneider and Mathias Kriegbaum: Towards an Empirically Based Gamification Pattern Language Using Machine Learning Techniques
- Barış Ardıç and Eray Tüzün: ToolStackers: A boardgame for SE education (extended abstract)
- Thomas Auer and Michael Felderer: Gamified Internet of Things Testing within a Virtual Learning Environment - The interactive simulation game ”IoTCityLab”
- Leonardo Andrade, Eric Grynberg, Marcelo Schots and Vera Maria Benjamim Werneck: InspectorX 2.0: Developing a Multi-Device Game for Software Inspection Education
Schedule
(November 10th; Central European Time, CET)
Workshop Part I (14:00-17:00)
- Welcome
- Paper Session 1 (Session Chair: Joan Arnedo-Moreno)
- Gamification to Aid the Learning of Test Coverage Concepts (Eman Sherif, Andy Liu, Brian Nguyen, Sorin Lerner and William Griswold),
Discussant: Alexander Schneider (link to paper)
- Gamified Internet of Things Testing within a Virtual Learning Environment - towards the interactive simulation game ”IoTCityLab” (Thomas Auer and Michael Felderer),
Discussant: Barış Ardıç (link to paper)
- InspectorX 2.0: Developing a Multi-Device Game for Software Inspection Education (Leonardo Andrade, Eric Grynberg, Marcelo Schots and Vera Maria Benjamim Werneck),
Discussant: Eman Sherif (link to paper)
- Break-Out Session and Discussion: Challenges for Practice and Research
Break (17:00-18:00)
Workshop Part II (18:00-20:00)
- Paper Session 2
- Programming is fun! A survey of the Steam digital distribution platform (Joan Arnedo-Moreno and David García Solorzano),
Discussant: Leonardo Andrade and Marcelo Schots (link to paper)
- Towards an Empirically Based Gamification Pattern Language Using Machine Learning Techniques (Thomas Voit, Alexander Schneider and Mathias Kriegbaum),
Discussant: Thomas Auer (link to paper)
- ToolStackers: A boardgame for SE education (Barış Ardıç and Eray Tüzün), Discussant: Joan Arnedo-Moreno (link to paper)
- Closing
Organization
In case of questions regarding SE-Games'20, you can reach the workshop organizers by email at info@se-games.org.
Co-Chairs
- Thorsten Haendler, University of Applied Sciences BFI Vienna and WU Vienna, Austria
- Gustaf Neumann, Vienna University of Economics and Business (WU Vienna), Austria
Program Committee
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Joan Arnedo-Moreno, Universitat Oberta de Catalunya (UOC), Spain
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Kay Berkling, Cooperative State University Karlsruhe, Germany
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Jeremy Bradbury, Ontario Tech University (UOIT), Canada
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Kai Erenli, University of Applied Sciences BFI Vienna, Austria
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Stefan Göbel, Technical University Darmstadt, Germany
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Christiane Gresse von Wangenheim, Federal University of Santa Catarina (UFSC), Brazil
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Thorsten Haendler, University of Applied Sciences BFI Vienna and WU Vienna, Austria
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Igor Miladinovic, University of Applied Sciences Campus Vienna, Austria
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Gustaf Neumann, Vienna University of Economics and Business (WU Vienna), Austria
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Patrick O'Shea, Appalachian State University, USA
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Sigrid Schefer-Wenzl, University of Applied Sciences Campus Vienna, Austria