The 1st International Workshop on Games for Software Engineering Education and Training (SE-Games) is co-located with CSEE&T 2020 in Munich, Germany (November 9 to 12, 2020).
Game-based environments have been proven to be a useful way to mediate and improve practical and problem-solving skills as well as to motivate learners by providing a playful and interactive environment. Especially for complex and/or tedious activities, educational games are a promising way to foster the learning process. Thus, by now, more and more educators and trainers seek to integrate games and gamification mechanisms into teaching and training for software engineering. However, in this endeavor they are often confronted with obstacles in terms of open questions on how to design or apply games to address certain levels of competence or motivate certain target groups, or how to use them in combination with other teaching and/or development activities.
The SE-Games workshop seeks to serve as a platform for researchers and practitioners from the fields of software engineering, SE teaching and training as well as game development, who share the goal to improve the methods of teaching and training software engineering by designing and applying game-based environments such as serious games, game-based learning and gamification.
In a highly-collaborative atmosphere, we seek to give new impulses on games and gamification for the SEET community. The key to the workshop interactions is to explore the application of playful and game-based techniques also for analyzing and evolving the proposed game approaches (also as work-in-progress) and promising ideas as well as identified challenges that are presented and discussed beforehand. Within this framework, we also aim to identify general challenges and opportunities for the design and application of (educational and/or motivational) games in the field of software engineering and thus strive to give impulses for future research.
SE-Games 2020 addresses researchers, SE practitioners, game designers and developers, lecturers, educators and trainers, allied in the endeavor to improve learning and training of software-engineering practices by applying game-based environments.
In particular, the SE-Games workshop calls for contributions focused on, but not limited to the following topics:
The workshop solicits for submissions in 4 paper categories: Short Papers, Position Papers, and Experience Reports, each up to 4 pages IEEE, to be published in the joint IEEE CSEE&T conference proceedings. In addition, also Extended Abstracts (1 page IEEE, presented as Poster or Talk, but not published) are accepted. For further details, also see the Submission Guidelines.Paper submission via EasyChair: Submission Page
The following dates apply to all submission types (i.e. short/position papers, experience reports, and extended abstract; see Submission Guidelines). The timezone for all dates is AoE, Anywhere on Earth.*
*All dates have been postponed. For further details, please consult the CSEE&T website.
The workshop solicits for submissions focusing on the workshop topics (see Call for Papers) in the following paper categories:
Each accepted paper of the categories above will be presented by the authors in a 20 minutes talk plus 10 minutes for plenary discussion.
In addition, Extended Abstracts (1 page) in the scope of the workshop topics (see above) are also accepted. Extended abstracts are to be presented either as a poster or as 10 minutes talk. Their main purpose is to stimulate discussion and offer the authors the opportunity to obtain immediate feedback and to discuss and jointly develop their approaches and ideas. Please note that extended abstracts are not to be published in the proceedings, but they can optionally be uploaded on the workshop website.
All submissions must be written in English and conform to the IEEE conference template (double column format).
For evaluating the submissions, a double-blind review will be applied. For this purpose, the papers need to be anonymized by the authors for the initial submission. For details, please consult the author checklist provided by CSEE&T 2020. Each submission is reviewed by at least two PC members. All submissions are judged on the basis of its originality, relevance to the workshop topics and clarity as well as regarding the potential to evolve the proposed approach or idea.
Papers (in terms of short papers, position papers and experience reports) accepted for publication will be included into the joint CSEE&T conference proceedings published by IEEE. For this, it is required that at least one author of each accepted paper must register for the workshop and present their paper.
In case of questions regarding SE-Games'20, you can reach the workshop organizers by email at email@example.com.
SE-Games 2020 is planned as a highly-collaborative workshop, which combines different kinds of interactions. Based on paper presentations with plenary discussions, the attendees will focus in working groups on analyzing emerged topics and issues in the context of SE games. For this purpose, the groups in turn select and use playful and game-based techniques for group interaction.
The workshop is open to all attendees of CSEE&T 2020 and also others who are interested in the topics addressed. However, please note that attending the workshop requires a prior registration (which will be made available on this website).
Further details on the program will be announced soon.